The road to Civiloria
Build the game. Then open the world.
A sequence of meaningful milestones, from design to a fully tested civilization game. There is no announced launch date; completion and validation determine when we’re ready.
Design foundations
Current stageEstablish the rules, document the economy, and prove the demanding simulation and blockchain assumptions.
- Core game specification and economic rules
- Public website and draft white paper
- Next: settlement, randomness, and account-cost prototypes
A playable world
PlannedBring cities and their economies to life on a testing network, then connect them through trade and progression.
- Terrain, land ownership, population, and districts
- Player markets, physical deliveries, and research
- Champions, excursions, and equipment
The complete core
PlannedConnect the full game, from early settlements to futuristic civilizations, before introducing live funds.
- Warfare, occupation, alliances, and tournaments
- All eras, energy, weather, and intercontinental transport
- Test-token banking, bonds, treasury, and governance
Test. Refine. Validate.
PlannedPut the complete game through public testing, economy playtests, performance checks, and security review.
- Populated continents and mobile performance
- Long absences, historical claims, and adversarial play
- Final content, launch rules, and authority review
Open a new world
After validationPublish final sale terms and schedule the token sale and live launch once the core game is ready.
- Published token, vesting, and treasury terms
- Token sale, initial liquidity, and live launch
- Bond rewards and governance activate after 90 days
What “complete core” meansAll planned technology eras and core systems should work together before the paid persistent world opens. Narrow prototypes help us build and test; they do not replace the agreed complete-core launch.